Global Licensed Sports Merchandise Market Report 2022: U.S. Market is Estimated at $5.4 Billion in 2021, While China is Forecast to Reach $4.1 Billion by 2026 | News

Global Licensed Sports Merchandise Market Report 2022: U.S. Market is Estimated at .4 Billion in 2021, While China is Forecast to Reach .1 Billion by 2026 | News

DUBLIN, Jan. 14, 2022 /PRNewswire/ — The “Licensed Sports Merchandise – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com‘s offering.

Global Licensed Sports Merchandise Market to Reach US$27.2 Billion by the Year 2026

Global market for Licensed Sports Merchandise estimated at US$22.3 Billion in the year 2020, is projected to reach a revised size of US$27.2 Billion by 2026, growing at a CAGR of 3.4% over the analysis period. Apparel & Footwear, one of the segments analyzed in the report, is projected to grow at a 4% CAGR to reach US$10.4 Billion by the end of the analysis period.

After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Toys & Games segment is readjusted to a revised 3% CAGR for the next 7-year period. This segment currently accounts for a 22.2% share of the global Licensed Sports Merchandise market. Sports apparel & footwear represents the leading segment, driven by the huge population’s growing inclination towards routine and fitness workouts.

Merchandise footwear licensed by celebrities such as LeBron James and Michael Jordan have gained increased popularity among urban consumers worldwide. The sports toys & accessories segment is anticipated to grow rapidly due to the advancements in technology like 3D printing in a range of sports accessories improved the product appearance causing an increased the 3D printed licensed demand for sports balls, keychains, team flags, and celebrity figures.

Effective sports marketing implementation assists in attaining organizations` and sports clubs` financial success. Sports tournaments and events commercialization have stimulated growth in the sports merchandise market. The state and government authorities are investing extensively in sports merchandise due to the government authorities` desire to promote sports events.

Over the past years, rise in sports participation due to rising awareness

Read More

Global Sports Medicine & Physiotherapy Market Research Report (2021 to 2027)

Global Sports Medicine & Physiotherapy Market Research Report (2021 to 2027)

DUBLIN, Jan. 14, 2022 /PRNewswire/ — The “Sports Medicine & Physiotherapy Market Research Report by Product, by Therapy Equipment, by Application, by End User, by Region – Global Forecast to 2027 – Cumulative Impact of COVID-19” report has been added to ResearchAndMarkets.com’s offering.

Research and Markets Logo

Research and Markets Logo

The Global Sports Medicine & Physiotherapy Market size was estimated at USD 8,245.72 million in 2020, is expected to reach USD 8,944.13 million in 2021, and is projected to grow at a CAGR of 8.83% to reach USD 14,915.43 million by 2027.

Market Statistics:

The report provides market sizing and forecast across five major currencies – USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2027 are considered the forecast period.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Sports Medicine & Physiotherapy Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the

Read More

A $27.2 Billion Global Opportunity for Licensed Sports Merchandise by 2026

A .2 Billion Global Opportunity for Licensed Sports Merchandise by 2026

FACTS AT A GLANCE
Edition: 8; Released: December 2021
Executive Pool: 2633
Companies: 62 – Players covered include eBay Inc.; Everlast Worldwide, Inc.; Knights Apparel, Inc.; Li Ning Company Limited; Newell Brands; Nike, Inc.; Prada SpA; PUMA SE; Quick Silver, Inc.; Ralph Lauren Corporation; Sports Direct International PLC; VF Corporation and Others.
Coverage: All major geographies and key segments
Segments: Product (Apparel & Footwear, Toys & Games, Accessories & Gifts, Other Products); Price Range (Economic, Premium); Distribution Channel (Store Based, Non-Store Based)
Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Complimentary Project Preview – This is an ongoing global program. Preview our research program before you make a purchase decision. We are offering a complimentary access to qualified executives driving strategy, business development, sales & marketing, and product management roles at featured companies. Previews provide deep insider access to business trends; competitive brands; domain expert profiles; and market data templates and much more. You may also build your own bespoke report using our MarketGlass Platform which offers thousands of data bytes without an obligation to purchase our report. Preview Registry

ABSTRACT-

Global Licensed Sports Merchandise Market to Reach US$27.2 Billion by the Year 2026
Licensed sports merchandise includes different products endorsed by a sports club or sportsperson, and products such as sports apparel, gear, games, accessories, and footwear for women, children, and men

Read More

What’s next for the Global Esports Federation?

What’s next for the Global Esports Federation?

Esports federations are an intriguing breed. Even although there is a definite will need for governing bodies in the planet of esports, the specifics of the marketplace make it incredibly tough to have a one one particular, like FIFA in soccer or FIBA in basketball. Through the many years, a range of initiatives for regulating and popularising esports have surfaced, and a single of the most latest types is the Global Esports Federation (GEF).

(ESI Illustration) Pictured: Paul J. Foster. Impression credit score: Worldwide Esports Federation

Founded in 2019 in Singapore, the GEF has a amount of big-name companions and backers, such as the Olympic Council of Asia, Capcom, Konami, and Sega. The GEF is at the moment a person of the two major esports associations in the entire world, the other getting IeSF from South Korea.

Esports Insider sat down with Paul J. Foster, CEO of the Global Esports Federation to explore foreseeable future plans, challenges that experience the GEF through the pandemic, and the impending very first version of the International Esports Game titles that are to be played in Singapore this December.

Foster explained that the main mission of the GEF is to advertise the trustworthiness, legitimacy, and status of esports, and produce an worldwide system for esports to go on to improve. Like associations in other athletics, the GEF seeks to link gaming and esports corporations with educators and final decision-makers to produce rewards for esports supporters and players. When it arrives to esports, this also means talking to classic athletics makes and organisations to share know-how and teach.

It ought to be mentioned that the GEF is not the only esports federation in the entire world. The IeSF (Intercontinental Esports Federation), for example, has been all over since 2008 and shares comparable objectives of web

Read More