Global Kids Sports Equipment and Accessories Market is Estimated to Reach Revenue of US$ 5.6 Bn by year 2032-end Attributing to Increased Enthusiasm Observed Amongst Children

NEWARK, DE / ACCESSWIRE / December 5, 2022 / As per Future Market Insights (FMI), the global kids’ sports equipment and accessories market is anticipated to exhibit a positive growth outlook by registering a CAGR of 4.7% between 2022 and 2032. The global market is predicted to reach a valuation of US$ 3,518 Million in 2022 and surpass an estimation of around US$ 5,568.8 Million by the end of 2032.

Future Market Insights, Inc., Monday, December 5, 2022, Press release picture

The growth of the market is attributed to the rise in fitness and sports consciousness around the globe, along with an increase in expenses on sports education and development among children.

The global kids’ sports equipment and accessories market has witnessed exponential growth over the past few years by accounting for a sizable market share within the global sports equipment and accessories industry. The rising popularity of ball sports among children is surging the development of children’s sports apparel and accessories, and the widespread acceptance of the e-commerce retail industry are all optimistic factors influencing the global market.

Request a Report Sample to Gain Comprehensive [email protected] https://www.futuremarketinsights.com/reports/sample/rep-gb-1613

The United States is anticipated to dominate the global kids’ sports equipment and accessories market as it is expected to offer the greatest market opportunities during the forecast period from 2022 to 2032. North America is gaining maximum traction over the forecast years.

Key Takeaways

  • Ball sports such as football, soccer, and basketball among others are gaining maximum traction among children and their parents, being one of the significant drivers in the expansion of the market for children’s sports equipment and accessories. In addition to that, the vast number of athletic competitions and participatory tournaments organized by schools around the world is speculated to be increasing the consumption of sports equipment and

Read More

Valorant: How Riot launched a successful esport in a global pandemic

Valorant unveiled in the pandemic. Codenamed Task A, this recreation was made and developed throughout typical earth operation only for social conversation to collapse in on by itself as a possibly deadly virus swept the earth. Though we all scrambled to recognize this new, isolated way of residing, Riot experienced a match nearly all set for launch and held its head down, established on releasing it in any case. 

As a substitute of a vacation to see Riot Online games and meet up with every person at the rear of it in Barcelona again, it was 2020 and I was in my parents’ basement with my cobbled jointly new set up in a Discord of hundreds of people today. We listened to the developers make clear tiny bits of what the video game was, what it intended to do, and how to play. I was then remaining to enjoy with some of the most effective shooter gamers in the planet producing it the toughest and quite possibly most individually miserable introduction to a activity I have ever had. Quick-ahead a few many years and Valorant is just not only a significant shooter that boomed for the duration of the pandemic but it also has one of the most successful esport scenes in the entire world. And so substantially of that happened from peoples’ houses. 

I attended Masters in Copenhagen before this year and had the prospect to talk to Arnar Hrafn Gylfason, Valorant’s senior recreation director about making a video game and an esports in a pandemic. At the time Masters 2022 was the 1st time Riot Game titles experienced held an in-individual esport for Valorant, in excess of two many years just after the to start with actual physical function was meant to transpire. A good deal experienced adjusted

Read More

Global Winter Sports Equipment Market to Touch USD 21.3

New Delhi, Oct. 25, 2022 (GLOBE NEWSWIRE) — Global winter sports equipment market is flourishing, as people become more aware of the advantages of a healthy lifestyle and increasing popularity and participation in a variety of winter sports, outdoor activities (snow sports), off-piste skiing, and snowboarding.

BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, expects global winter sports equipment market size to grow at a  CAGR of 7.4% during the forecast period between 2022 and 2028, reaching a value of USD 21.28 billion by 2028. The rise in winter tourism in various countries around the world and increasing popularity and interest in nature-based sports that provide leisure and competitiveness are expected to drive global winter sports equipment market during the period in analysis. The growing popularity of several winter sports in the Winter Olympic Games, such as figure skating, bobsled, luge, and Alpine snowboarding, is boosting the growth of market for winter sporting goods. An increasing demand for high-quality waterproof boots is expected to propel the winter sports equipment market forward. Many innovations in ski equipment are expected to cushion the growth of the winter sports equipment market. On the other hand, growing popularity of rental winter sports equipment may pose a challenge to the growth of global winter sports equipment market.
Growing popularity of winter sports

Rise in popularity of outdoor activities including snow sports among people fuels the growth of global winter sports equipment market. Demand for winter sports equipment, such as sleds and tubes, is thriving owing to increasing interest in leisurely and competitive nature-based sports. Moreover, demand for various winter sports activities, such as skiing, snowboarding, cross-country skiing, sledding, and ice skating, especially in countries with wintry weather, particularly the United States, Canada, Germany, Sweden, France, and Austria, has increased,

Read More

ESE’s Esports Team K1CK Qualifies for Apex Legends Global

VANCOUVER, British Columbia, April 27, 2022 (World NEWSWIRE) — ESE Entertainment Inc. (“ESE” or the “Firm”) (TSXV: ESE) (OTCQB: ENTEF) is delighted to announce that its esports workforce, K1CK, has certified for the in-man or woman Apex Legends World-wide Collection (“ALGS”) Professional League playoffs that will just take spot in Stockholm, Sweden amongst Friday, April 29th and Sunday, Might 1st, 2022.

K1CK claimed 3rd spot in the Europe, Center East and Africa area in Apex Legends World-wide Collection Pro League Break up 2, earning its location in the playoffs.

The occasion arranged by Electronic Arts will aspect 40 teams from 5 locations:

  • North America (10 Groups)
  • EMEA (10 Groups)
  • APAC North (10 Groups)
  • APAC South (5 Teams)
  • South The us (5 Teams)

K1CK will compete in Stockholm towards esports manufacturers such as 100 Robbers, NRG, G2, Cloud9, TSM, Team Liquid, Staff Singularity and Crew Liquid, amid other well known businesses.

Immediately after extra than two a long time without having an in-individual event, for the time in ALGS historical past, the top teams from just about every of the Pro Leagues will contend for a world winner crown. The Playoffs get started with a team phase on Friday, April 29th, wherever groups will be split into 4 groups of ten teams. Each group will perform a 6-match series towards every other group in the team stage and on Saturday, April 30th, every workforce will be assigned a beginning placement in the double-elimination bracket phase, centered on their team stage effectiveness. Just after actively playing by the double-elimination bracket, the prime 20 teams will advance to the finals.

The finals will get location on Sunday, May perhaps 1st, and consist of a one Match Level collection to determine the

Read More

The Global Industry for Surfing 2022-2026 – Wooden Surfboards Emerge as an Eco-friendly and Sustainable Option

DUBLIN, March 21, 2022–(BUSINESS WIRE)–The “Surfing – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.

Global Surfing Market to Reach $3.1 Billion by 2026

The primary factor driving growth is the push by surfing equipment makers, marketers and associations to make surfing much more approachable than it was in past years, as seen through the roll out of public surfing facilities and artificial reefs. Increased accessibility and affordability has drawn significant number of surfing participants and attracted wider demographic clusters in the recent years.

The sport of surfing has also emerged a fashion and lifestyle trend. The growing focus on wellness and fitness is also leading to increased interest in surfing, as spas and wellness centers promote the sport as a fitness ritual. Surf tourism has contributed significantly to the demand for surfing equipment and apparel over the years. Surfing vacations hold tremendous potential and are likely to be a vital component of the global travel industry in the post COVID-19 period. The inclusion of surfing as a sporting event in the Olympics also has the potential to spur interest in the activity.

Amid the COVID-19 crisis, the global market for Surfing estimated at US$2.7 Billion in the year 2020, is projected to reach a size of US$3.1 Billion by 2026, displaying at a CAGR of 2.6% over the analysis period. Surfing Boards, one of the segments analyzed in the report, is projected to record a 2.5% CAGR to reach a market size of approximately US$2.1 Billion by the end of the analysis period.

After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Surfing Apparel & Accessories segment is projected to spiral at 3% CAGR for the next 7-year period. Increased inclination of

Read More

A $27.2 Billion Global Opportunity for Licensed Sports Merchandise by 2026 – New Research from StrategyR | News

SAN FRANCISCO, Feb. 22, 2022 /PRNewswire/ — A new market study published by Global Industry Analysts Inc., (GIA) the premier market research company, today released its report titled “Licensed Sports Merchandise – Global Market Trajectory & Analytics”. The report presents fresh perspectives on opportunities and challenges in a significantly transformed post COVID-19 marketplace.

FACTS AT A GLANCE

What’s New for 2022?

  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies – Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to our digital archives and MarketGlass Research Platform
  • Complimentary updates for one year

Edition: 9; Released: February 2022

Executive Pool: 2633

Companies: 62 – Players covered include eBay Inc.; Everlast Worldwide, Inc.; Knights Apparel, Inc.; Li Ning Company Limited; Newell Brands; Nike, Inc.; Prada SpA; PUMA SE; Quick Silver, Inc.; Ralph Lauren Corporation; Sports Direct International PLC; VF Corporation and Others.

Coverage: All major geographies and key segments

Segments: Product (Apparel & Footwear, Toys & Games, Accessories & Gifts, Other Products); Price Range (Economic, Premium); Distribution Channel (Store Based, Non-Store Based)

Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Complimentary Project Preview – This is an ongoing global program. Preview our research program before you make a purchase decision. We are offering a complimentary access to qualified executives driving strategy, business development, sales & marketing, and product management roles

Read More