Sports activities Products and Apparel Market place Valuation Value USD 930.5 Billion by 2031, At 8.3% CAGR

PORTLAND, OR, UNITED STATES, July 18, 2022 /EINPresswire.com/ — According to a new report released by Allied Marketplace Analysis, titled, Sports Machines and Clothing Market place by Item Style, by Sporting activities Sort, by Distribution Channel: Worldwide Opportunity Assessment and Field Forecast, 2020-2031,” The lockdown throughout numerous countries and ban on global journey has disrupted the supply chain and earnings chain.

The athletics devices and clothing market place was valued at $340.6 billion in 2020, and is estimated to achieve $930.5 billion by 2031, increasing at a CAGR of 8.3% from 2022 to 2031.

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Sports activities equipment are utility products or tools beneficial for participating in sports exercise. In the same way, sports clothing is useful for boosting the sporting activities effectiveness with necessary ease and comfort. Enhance in fitness consciousness amid individuals and swift increase in for each capita disposable money are envisioned to improve desire for sporting activities tools and apparels.

In addition, development of sports activities apparel amid younger sporting activities fans and enhancements in formulation of athletics devices gas the market progress. Having said that, drop in participation of the youthful era in athletics activity hampers the current market growth.

By products sort, gear segment retains optimum share of 52.8% in 2019, and it expected to sustain its dominance around the forecast period. Buyers are progressively spending far more on sportswear and its connected devices with a substantial share of the expenditure constituting of athleisure garments and components. The gear section continues to be extremely aggressive, owing to existence of lots of recognized industry gamers. The industry for tools is flourishing immensely on e-commerce, which is a well-liked retail medium today that also features customers the reward to compare all the obtainable brands of athletics gear.

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A $27.2 Billion Global Opportunity for Licensed Sports Merchandise by 2026 – New Research from StrategyR | News

SAN FRANCISCO, Feb. 22, 2022 /PRNewswire/ — A new market study published by Global Industry Analysts Inc., (GIA) the premier market research company, today released its report titled “Licensed Sports Merchandise – Global Market Trajectory & Analytics”. The report presents fresh perspectives on opportunities and challenges in a significantly transformed post COVID-19 marketplace.

FACTS AT A GLANCE

What’s New for 2022?

  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies – Strong/Active/Niche/Trivial
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Edition: 9; Released: February 2022

Executive Pool: 2633

Companies: 62 – Players covered include eBay Inc.; Everlast Worldwide, Inc.; Knights Apparel, Inc.; Li Ning Company Limited; Newell Brands; Nike, Inc.; Prada SpA; PUMA SE; Quick Silver, Inc.; Ralph Lauren Corporation; Sports Direct International PLC; VF Corporation and Others.

Coverage: All major geographies and key segments

Segments: Product (Apparel & Footwear, Toys & Games, Accessories & Gifts, Other Products); Price Range (Economic, Premium); Distribution Channel (Store Based, Non-Store Based)

Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Complimentary Project Preview – This is an ongoing global program. Preview our research program before you make a purchase decision. We are offering a complimentary access to qualified executives driving strategy, business development, sales & marketing, and product management roles

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Liverpool could follow Man City in ‘multi billion’ stadium decision

Manchester City are seeking to be the first football club to truly embrace the power of the metaverse by constructing the world’s first virtual football stadium.

In a bid to engage with fans around the world and better monetise that relationship with a global audience, City are working with virtual reality experts at Sony to create a virtual Etihad in the metaverse that would allow fans to watch games through virtual reality, according to inews.

The report claims City have inked a three-year deal with Sony to develop the software with the goal being to fill the Etihad virtually and create another potentially lucrative revenue stream into the club, who became the first Premier League club to outstrip Manchester United for revenues when they posted their 2020/21 financial results last month that saw them generate £569.8m in revenues despite the impact of the pandemic and a season of fans being unable to attend games.

It is the latest move from City to add to their commercial portfolio and create new avenues to bring money into the club in a bid to try and create greater distance between themselves and the rest when it comes to financial power, leveraging their position as English football’s team to beat.

Finding ways to better monetise global fan bases is something that clubs have toiled with for some time.

READ MORE: Luis Diaz signing hints at Liverpool’s next big transfer target

READ MORE: Liverpool’s controversial transfer stance explained by Ibrahima Konate

Liverpool have one of the sporting world’s most passionate, and large, global fan bases and the Reds have been seeking ways to try and use that to aid their own revenue generation and, in turn, aid their chances of investing in success on the field.

The Reds operate as one of European football’s

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Global Licensed Sports Merchandise Market to Reach US$27.2 Billion by the Year 2026

Abstract: Global Licensed Sports Merchandise Market to Reach US$27. 2 Billion by the Year 2026 . Licensed sports merchandise includes different products endorsed by a sports club or sportsperson, and products such as sports apparel, gear, games, accessories, and footwear for women, children, and men are available in a range of variants, sizes, and colors.

New York, Jan. 18, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “Global Licensed Sports Merchandise Industry” – https://www.reportlinker.com/p05899827/?utm_source=GNW
The licensing companies pay some royalty to sports entities for merchandise sold with copyrighted designs, logos, and various brandings, which minimizes violation of players` and teams` trademarks and assists in restraining the manufacturing the sports-related counterfeit products. Effective sports marketing implementation assists in attaining organizations` and sports clubs` financial success. Sports tournaments and events commercialization have stimulated growth in the sports merchandise market. The state and government authorities are investing extensively in sports merchandise due to the government authorities` desire to promote sports events. Over the past years, rise in sports participation due to rising awareness regarding health, whereby there is increase in physical activity, is fueling demand for licensed sports brands. The expansion of sports to different regions and growing media coverage for different sports has propelled the market growth of sports merchandise. The launch of several sporting leagues and growing fan participation caused the sports sector to be the powerhouse of countless opportunities and untapped avenues. Endurance sports, too, paved a powerful platform for sports enthusiasts to grip a variety of sports goods, thus accelerating the market growth of licensed sports merchandise.

Amid the COVID-19 crisis, the global market for Licensed Sports Merchandise estimated at US$22.3 Billion in the year 2020, is projected to reach a revised size of US$27.2 Billion by 2026, growing at a CAGR of 3.4% over the

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Global Licensed Sports Merchandise Market Report 2022: U.S. Market is Estimated at $5.4 Billion in 2021, While China is Forecast to Reach $4.1 Billion by 2026 | News

DUBLIN, Jan. 14, 2022 /PRNewswire/ — The “Licensed Sports Merchandise – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com‘s offering.

Global Licensed Sports Merchandise Market to Reach US$27.2 Billion by the Year 2026

Global market for Licensed Sports Merchandise estimated at US$22.3 Billion in the year 2020, is projected to reach a revised size of US$27.2 Billion by 2026, growing at a CAGR of 3.4% over the analysis period. Apparel & Footwear, one of the segments analyzed in the report, is projected to grow at a 4% CAGR to reach US$10.4 Billion by the end of the analysis period.

After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Toys & Games segment is readjusted to a revised 3% CAGR for the next 7-year period. This segment currently accounts for a 22.2% share of the global Licensed Sports Merchandise market. Sports apparel & footwear represents the leading segment, driven by the huge population’s growing inclination towards routine and fitness workouts.

Merchandise footwear licensed by celebrities such as LeBron James and Michael Jordan have gained increased popularity among urban consumers worldwide. The sports toys & accessories segment is anticipated to grow rapidly due to the advancements in technology like 3D printing in a range of sports accessories improved the product appearance causing an increased the 3D printed licensed demand for sports balls, keychains, team flags, and celebrity figures.

Effective sports marketing implementation assists in attaining organizations` and sports clubs` financial success. Sports tournaments and events commercialization have stimulated growth in the sports merchandise market. The state and government authorities are investing extensively in sports merchandise due to the government authorities` desire to promote sports events.

Over the past years, rise in sports participation due to rising awareness

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A $27.2 Billion Global Opportunity for Licensed Sports Merchandise by 2026

FACTS AT A GLANCE
Edition: 8; Released: December 2021
Executive Pool: 2633
Companies: 62 – Players covered include eBay Inc.; Everlast Worldwide, Inc.; Knights Apparel, Inc.; Li Ning Company Limited; Newell Brands; Nike, Inc.; Prada SpA; PUMA SE; Quick Silver, Inc.; Ralph Lauren Corporation; Sports Direct International PLC; VF Corporation and Others.
Coverage: All major geographies and key segments
Segments: Product (Apparel & Footwear, Toys & Games, Accessories & Gifts, Other Products); Price Range (Economic, Premium); Distribution Channel (Store Based, Non-Store Based)
Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Complimentary Project Preview – This is an ongoing global program. Preview our research program before you make a purchase decision. We are offering a complimentary access to qualified executives driving strategy, business development, sales & marketing, and product management roles at featured companies. Previews provide deep insider access to business trends; competitive brands; domain expert profiles; and market data templates and much more. You may also build your own bespoke report using our MarketGlass Platform which offers thousands of data bytes without an obligation to purchase our report. Preview Registry

ABSTRACT-

Global Licensed Sports Merchandise Market to Reach US$27.2 Billion by the Year 2026
Licensed sports merchandise includes different products endorsed by a sports club or sportsperson, and products such as sports apparel, gear, games, accessories, and footwear for women, children, and men

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